Tangible Viewpoints: Physical Navigation through Interactive Stories |
Mazalek A; Davenport G; Ishii H
Over the centuries, stories have moved from the physical environment (around campfires and on the stage), to the printed page, then to movie, television and computer screens. Today, using wireless and tag sensing technologies, researchers and storytellers are able to bring digital stories back into our physical environment. The Tangible Viewpoints system explores how physical objects and augmented surfaces can be used as tangible embodiments of different character perspectives in an interactive tale. These graspable surrogates provide a direct mode of navigation to the story world, a means of bridging the gap between cyberspace and our physical environment as we engage with digital stories.
Proceedings of the Participatory Design Conference (PDC '02), (Malmo, Sweden, June 23-25, 2002), CPSR, pp. 401-405.