Innovative Story Models for Ambient Media Lugmayer A; Davenport G November 2004
Abstract Recent advances in technology have generated new paradigms and potentials for multimedia story environments. Among these the realization of a wired nomadic consumer heralds the disappearance of the desktop metaphor in favour of one that highlights immersive wearable media and wireless connectivity. As we progress toward the goal of immersive multimedia experience, research into virtual reality is eclipsed by research that focuses on mixed reality at the interface – so called ambient multimedia. Using multiple senses of the human, ambient multimedia is able to distribute the interface more naturally into the fabric daily life. As nomadic experiences offer an increasingly rich media experience, there is a need to introduce denser and more complex multi-sensor networks as well as feedback strategies for evaluation of the experience. The goal of the current research is to elaborate story models that are enabled by ambient multimedia paradigms. A special focus is given to sensible media stories, where the benefits of matching content to sensing technologies and location will be considered. A review of relevant research and its implication on the design and structure of sensible story will be discussed.
EuroPrix Scholars Conference, Tampere, 11-12 November, 2004. http://mf.media.mit.edu/pubs/conference/InnovativeAmbient.pdf |