System Architecture for Developing Mobile Cinema Crow D; Pan P; Davenport G November 2003
Abstract Mobile Cinema is embodied in temporally and spatially
discontinuous narrative segments that can be delivered on wireless
PDAs as users navigate physical locations and interact with the
environment. Mobile Cinema takes as its starting point the truism
that "every story is a journey" and bends this idea into a new form
in which the narrative is augmented by physical surroundings,
social engagement, and contextual awareness.
To better handle participatory, context-aware, and evolving mobile
story experiences, Mobile Cinema requires methodologies and
flexible technology for allowing story makers to create coherent,
immersive, and appealing content. The system architecture for
developing Mobile Cinema presented in this paper offers several
key features: an indoor location detection system for wireless
networks, a universal messaging framework designed to support
story scripting and logic, and a heuristic engine for user profiling.
These features enable story makers to rapidly prototype,
produce, and evaluate Mobile Cinema narratives. Our current
Mobile Cinema project, MIT in Pocket, offers users a sense of
campus life by telling a day-in-the-life story of four undergraduate
students.
ACM Multimedia Conference'2003, November 2-8, 2003, Berkeley, CA, USA. http://mf.media.mit.edu/pubs/conference/ArchMobile.pdf |