The Problem of Time in Personal Media Making Davenport G August 2004
Abstract Storytelling is an activity of intelligent play generated by humans for the benefit of humans. Qualities of intelligent play reflect the intentions, processes and tools that are available to humans for the purpose of story construction. Personal media collections speak to intention and can serve as a tool to help us better communicate who we are and who we would like to become. Augmented by computer readable meta-data, computers can help us navigate these collections. However, if computers are to become collaborators and provocateurs, they need to better “understand” story mechanisms. In particular, the computer needs a model that allows it to reconfigure the temporality of the narrative. In this paper we focus on mental models used by the observational filmmaker in image capture and editing, and propose an approach to temporal representation of media segments that could serve future interactions with the media fabric.
Proceedings: 16th Eureopean Conference on Artificial Intelligence (ECAI'2004), Valencia, Spain, August 22-27, 2004, pg. 1121 |