The TViews Table for Storytelling and Gameplay
Mazalek A; Reynolds M; Davenport G
September 2007

Abstract
Over the past several decades, digital media interactions, such as playing games, sharing photo collections, and communicating across distances with remote friends and family have evolved from simple single-user applications to complex network games and media sharing programs. Yet still today, our interactions with these systems remain dominated by the all-prevailing single-user desktop computers, laptops or handheld devices.

As digital entertainment applications continue to evolve, there is an increasing need for new kinds of platforms that can support a diverse range of sociable media interactions for everyday consumers, including media asset management and story construction, digital game play and multimedia learning. In recent years, this need has resulted in the development of several technical approaches including touch-sensitive surfaces and prototypes of multi-object tracking platforms coupled with overhead projected displays. In this article, we describe our research and development efforts to create a general purpose, economically viable tangible media table platform, called TViews...

in C. Magerkurth, C. Röcker (eds.): Concepts and Technologies for Pervasive Games A Reader for Pervasive Gaming Research vol. 1, Shaker Verlag, Aachen, Germany, pp.265-290.
http://mf.media.mit.edu/pubs/journal/mazalek_pgbook2007_tviews.pdf

  
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