Publications

The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment

Bobick A; Intille S; Davis J; Baird F; Pinhanez C; Campbell L; Ivanov Y; Schutte A; Wilson A

ic

August 1999

Presence: Teleoperators and Virtual Environments, Vol. 8, No. 4, August 1999, pp. 367-391.

Abstract
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was designed with the following goals:

(1) to keep the focus of user action and interaction in the physical, not virtual space;
(2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects;
(3) to use computer-vision algorithms to identify activity in the space without requiring the participants to wear any special clothing or devices;
(4) to use narrative to constrain the perceptual recognition, and to use perceptual recognition to allow participants to drive the narrative;
(5) to create a truly immersive and interactive room environment.

We believe the KidsRoom is the first multi-person, full yautomated, interactive, narrative environment ever constructed using non-encumbering sensors. This paper describes the KidsRoom, the technology that makes it work, and the issues that were raised during the system's development.


http://mf.media.mit.edu/pubs/journal/Kidsroom.pdf