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The Combinatorics of Storytelling: "Mystery Train" Interactive |
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Bruckman A |
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ic |
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April 1990 |
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IC Technical Report |
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Abstract |
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| What is an interactive story? The traditional idea of a "story" is linear - it has a
beginning, a middle, and an end. There is an apparent contradiction in the phrase
"interactive story," because non-linearity [1] is essential to interactivity.
It is difficult to imagine what a non-linear story might look like. Some modernist fiction can be viewed as non-linear. In a class on James Joyce's Ulysses, one professor advised his students to approach the work non-linearly saying, "when you get tired of Stephen's arrogance, read a little of Molly or Leopold." [2] He was telling his students to guide their reading not by the order of the page numbers but by their desires. In a non-linear work, the viewer must be guided by his/her model of what he/she would like to know. This explains why many viewers find multimedia interesting only if they were already interested in the basic subject matter... |
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http://mf.media.mit.edu/pubs/techreport/Combinatorics.pdf |
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