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System Architecture for Developing Mobile Cinema |
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Crow D; Pan P; Davenport G |
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mf |
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November 2003 |
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ACM Multimedia Conference'2003, November 2-8, 2003, Berkeley, CA, USA. |
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Abstract |
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| Mobile Cinema is embodied in temporally and spatially
discontinuous narrative segments that can be delivered on wireless
PDAs as users navigate physical locations and interact with the
environment. Mobile Cinema takes as its starting point the truism
that "every story is a journey" and bends this idea into a new form
in which the narrative is augmented by physical surroundings,
social engagement, and contextual awareness.
To better handle participatory, context-aware, and evolving mobile story experiences, Mobile Cinema requires methodologies and flexible technology for allowing story makers to create coherent, immersive, and appealing content. The system architecture for developing Mobile Cinema presented in this paper offers several key features: an indoor location detection system for wireless networks, a universal messaging framework designed to support story scripting and logic, and a heuristic engine for user profiling. These features enable story makers to rapidly prototype, produce, and evaluate Mobile Cinema narratives. Our current Mobile Cinema project, MIT in Pocket, offers users a sense of campus life by telling a day-in-the-life story of four undergraduate students. |
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http://mf.media.mit.edu/pubs/conference/ArchMobile.pdf |
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